Well, it's public now


So, I clicked the button to move this from draft to public. I feel fairly.. uncertain about that, as the game is not only nowhere near ready (there's one level and no end condition!), but it's buggy as well. Oh well, here goes.

As this game is being developed for a course that's due to end before the end of this month, there isn't going to be awful lot of added things, ether. Currently I'm planning to add at least a couple of playable levels, a short tutorial. And a resource mechanic that's going to be a loose time limit, limit player spamming arrows, and possibly provide some healing. Currently it is sort of.. tricky to avoid taking damage, so I feel some sort of way to recover could be relevant. 

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